
SPINNING UP

SPINNING UP
query 46.224.31.39:28017 · connect 46.224.31.39:28015 · rank #5,738
| Wiped | Seed | Size | Since previous |
|---|---|---|---|
| 1337 | 3750 | 25d 22h | |
| 1337 | 3750 | 30d | |
| 1337 | 3750 | — |
You can still find people here. Steam reports which server a public profile is connected to, and no server can forge that. Track somebody by their Steam account and they will show up above whenever they are on this server — with no help from its player list at all. Tracking a display name cannot work here, because the names this server publishes are not real ones.
This server hides its player list.
It answers the player query with Rust’s anti-scrape filler: a list of invented names with made-up connect times, the same handful appearing on a dozen unrelated servers at once. On this server, no player rows — which is the reply contradicting itself, not us guessing. We show nothing rather than show fiction. Servers that leave the filler off list their real players here, and plenty do.
Cargo, patrol helicopter, Bradley and oil rig runs — none of which A2S carries. They come from Rust+, Facepunch’s own companion protocol, and it needs no server owner: pressing Pair on this server in game makes the server hand you a token.
Needs a real player list, and this server hides its.
Needs a real player list, and this server hides its.
Not shown for this server.
This is summed from named sessions, and this server publishes filler instead of its real player list, so any names we recorded from it are invented. The population figures are measured separately and are unaffected.
Not shown for this server.
Joins and leaves are worked out by comparing one poll of the player list to the next, and this server publishes filler instead of its real player list, so any names we recorded from it are invented.
GTA? Yes! you can commit grand theft auto and you will become wanted! Inspired by Rockstars Grand Theft Auto and built from the ground up over years\n\nGTA Rust City is a fully custom Rust experience shaped by exclusive in-house plugins, custom systems, and a map designed to make every part of gameplay feel connected.\n\nNothing here is random, every feature has been carefully thought through so progression, PvP, building, and roleplay all complement each other naturally.\n\nNo pay to win. No kits. You earn everything yourself, with progression intentionally slowed by to make every gain matter.\n\n\nThis is a realism server with heavy roleplay elements but we kept the core Rust experience intact which is PvP\n\n\nMain Gameplay Elements:\n\n- Jobs: you are limited to one job at a time and you can only switch jobs every 24 hours. Each job has its own benefits and limitations, so you must choose strategically and plan your progression. This is not a bonus system - it's a roleplay system that encourages players to specialize and cooperate with others.\n- Wanted System: commit crimes like killing other players, stealing vehicles, prison breaks or breaking into bases and you will become wanted. The more crimes you commit, the higher your wanted level. There is 6 wanted stars total and anything below 5+ stars will require the Police to transport them to the Prison where they will have to spend 10 minutes per star and Police are paid for time prisoners spend in Prison\n- Much More: there is so much to discover in GTA Rust City - like Rust, it's best experienced without spoiling it.