
SPINNING UP

SPINNING UP
query 45.157.16.128:28117 · connect 45.157.16.128:28115 · SA · rank #5,838
| Wiped | Seed | Size | Since previous |
|---|---|---|---|
| 1337 | 4000 | 9d 23h | |
| 1337 | 4000 | 7d 1h | |
| 1405172387 | 3500 | 2h 54m | |
| 1337 | 3000 | — |
You can still find people here. Steam reports which server a public profile is connected to, and no server can forge that. Track somebody by their Steam account and they will show up above whenever they are on this server — with no help from its player list at all. Tracking a display name cannot work here, because the names this server publishes are not real ones.
Treat these names with caution. Our check says no player rows, which can mean Rust’s anti-scrape filler rather than the real list. It is not conclusive — the row count matches the population this server reports, which is what a genuine roster does — so they are shown as sent and left out of tracking, the leaderboard and alerts.
Snapshot of one poll, longest session first, refreshing every 30s. The row count matches the population this server reports in the same reply, which is what tells us the list is the real roster rather than Rust’s filler. Still display names with no SteamIDs attached — treat them as claims, not identity.
| # | Name | Connected | Joined | Score | |
|---|---|---|---|---|---|
| 1 | walter | 31m | 0 |
Sign in to open a name and see where else it has been seen, and for how long.
Cargo, patrol helicopter, Bradley and oil rig runs — none of which A2S carries. They come from Rust+, Facepunch’s own companion protocol, and it needs no server owner: pressing Pair on this server in game makes the server hand you a token.
Not shown for this server.
This is summed from named sessions, and this server publishes filler instead of its real player list, so any names we recorded from it are invented. The population figures are measured separately and are unaffected.
Not shown for this server.
Joins and leaves are worked out by comparing one poll of the player list to the next, and this server publishes filler instead of its real player list, so any names we recorded from it are invented.
LEGEND PVE | MAP 4000 | ALL MONUMENTS | NO DECAY | EXTRA EVENTS [ PT-BR ] PVE SERVER | WIPE A CADA 14 DIAS • MAPA 4000 • TODOS OS MONUMENTOS • EVENTOS EXTRAS • BASES SEM DECAY REGRAS PVE: • PROIBIDO MATAR JOGADORES • PROIBIDO ROUBAR OU FURTAR • PROIBIDO RAIDEAR BASES • PROIBIDA QUALQUER ACAO HOSTIL CONTRA JOGADORES PURGE DAY: NAS ULTIMAS 48 HORAS ANTES DO WIPE, O SERVIDOR VIRA PVP. • PVP LIBERADO • RAIDS LIBERADAS • ROUBOS LIBERADOS • CONFRONTOS ENTRE JOGADORES LIBERADOS SENTINELAS: • ATE 16 SENTINELAS POR BASE • SENTINELAS NAO ATACAM JOGADORES DURANTE O PVE • ANTIAEREAS NAO ATACAM JOGADORES DURANTE O PVE • DEFESAS PODEM ATACAR EVENTOS DO MUNDO • O HELICOPTERO DE PATRULHA PODE ATACAR CASO SEJA ATACADO PELA BASE WIPE: • 1o WIPE DO MES: FULL WIPE • 2o WIPE DO MES: SOMENTE O MAPA [ EN-US ] PVE SERVER | WIPE EVERY 14 DAYS • MAP SIZE: 4000 • ALL MONUMENTS • EXTRA EVENTS • NO BUILDING DECAY PVE RULES: • NO KILLING PLAYERS • NO STEALING OR LOOTING • NO RAIDING BASES • NO HOSTILE ACTIONS AGAINST PLAYERS PURGE DAY: THE FINAL 48 HOURS BEFORE THE WIPE ARE PVP. • PVP ENABLED • RAIDING ENABLED • STEALING ENABLED • PLAYER COMBAT ENABLED SENTRIES: • UP TO 16 SENTRIES PER BASE • SENTRIES DO NOT ATTACK PLAYERS DURING PVE • ANTI-AIR DEFENSES DO NOT ATTACK PLAYERS DURING PVE • DEFENSES CAN ATTACK WORLD EVENTS • PATROL HELICOPTER MAY ATTACK IF PROVOKED BY THE BASE WIPE: • 1ST WIPE OF THE MONTH: FULL WIPE • 2ND WIPE OF THE MONTH: MAP ONLY BUILD. EXPLORE. SURVIVE. rs002Lj5e6^}kMB570rAi40rBhz