
SPINNING UP

SPINNING UP
query 144.6.135.94:28017 · connect 144.6.135.94:28015 · OC · rank #5,979
| Wiped | Seed | Size | Since previous |
|---|---|---|---|
| 1337 | 4000 | 1d 16h | |
| 1337 | 4096 | 11d 1h | |
| 1337 | 4096 | 17d | |
| 1337 | 4000 | 26d 4h | |
| 1337 | 4500 | — |
You can still find people here. Steam reports which server a public profile is connected to, and no server can forge that. Track somebody by their Steam account and they will show up above whenever they are on this server — with no help from its player list at all. Tracking a display name cannot work here, because the names this server publishes are not real ones.
This server hides its player list.
It answers the player query with Rust’s anti-scrape filler: a list of invented names with made-up connect times, the same handful appearing on a dozen unrelated servers at once. On this server, no player rows — which is the reply contradicting itself, not us guessing. We show nothing rather than show fiction. Servers that leave the filler off list their real players here, and plenty do.
Cargo, patrol helicopter, Bradley and oil rig runs — none of which A2S carries. They come from Rust+, Facepunch’s own companion protocol, and it needs no server owner: pressing Pair on this server in game makes the server hand you a token.
Not shown for this server.
This is summed from named sessions, and this server publishes filler instead of its real player list, so any names we recorded from it are invented. The population figures are measured separately and are unaffected.
Not shown for this server.
Joins and leaves are worked out by comparing one poll of the player list to the next, and this server publishes filler instead of its real player list, so any names we recorded from it are invented.
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